Thursday, November 19, 2015

Pitch Calling

Breaking down hitters for pitch calling 16 February 2011 By Derek Johnson Chicago Cubs Minor League Pitching Coordinator Former Associate Head Coach, Vanderbilt University Pitch calling is definitely an art more than science. It is based on many factors which I will attempt to get to in a minute, but first and foremost calling the right pitch is about feel of the umpire, pitcher, situation of the game, who is hitting, and who might be hitting behind the current hitter. It is about the rhythm of the game, taking chances, guts, guile, and the right mentality. The first place to start is knowing the pitcher and what his strengths and weaknesses may be. From here, a basic plan is implemented on how the pitcher will attack a left-handed hitter and a right-handed hitter. This can include the basic pitches that the pitcher will throw, and possibly the type of count he may throw them in. For example, the right-handed pitcher might backdoor his breaking ball when he is behind in the count to a left-handed hitter, while he may sweep and expand the breaking ball when ahead – important that these nuances are distinguished for catcher, pitcher and coach. It is important to know that this plan can and will change during the course of the year or perhaps game to game. It is up to the pitcher, catcher, and coach to decide what part of the plan is working during an outing and then have the wherewithal to make adjustments. Once the plan is established, efforts toward the hitter can be addressed. Breaking down the hitter, in my opinion, is based upon three factors: Where he hits in the order, what type of swing/hitter he might be, and what swing mechanics will give clues as to how to get him out. Where the hitter hits in the order is an early indication of what is expected of him to generate team offense. Hitters 1-2 are generally speed guys who make contact, 3-4-5-6 are run producers, and 7-9 hitters are generally defensive players or bat handlers that may or may not be able to run. From here, general observation from batting practice, film, or even the first time through the order in the game will indicate what type of hitter we are dealing with. Pull contact, spray contact, pull with pop, spray with pop might be a way to classify hitters. Use whatever system you think fits with your everyday language. If the pitcher and catcher know this hitter is classified as a pull hitter, it should become obvious that expanding the ball away and in can either make the hitter jam himself or “run out of bat” I’d say that a majority of college and high school hitters fall into this category as many have ‘around the ball” or hook/pull swings. So if the hitter is a pull hitter, I know that I can most likely get the hitter out with a ball that is outside and occasionally inside(jam). A spray type hitter generally is able to handle both sides of the plate fairly well. In this case, it becomes the pitcher’s job to use both sides of the plate AND change speeds so that rhythm is disrupted. From here, mechanical parts of the swing can be addressed. First order for us is to check the stride. Many hitters now use an open stance (furthering the notion of becoming pull oriented) and many stride open instead of even. If that is the case, the outside pitch can be beneficial. If the hitter is ultra aggressive, he may “double tap” and dive into the plate, which will expose the hitter to being jammed. I also know that the ultra aggressive hitter has a tendency to drift to the front side, using momentum to hit into the baseball. This type of hitter is a “speed up, slow down” type of hitter where we want to further help draw the hitter forward and backwards with speed changes. A barred front arm upon launch of the swing usually means a long, around the ball swing in which if our guy on the mound has decent velocity, we can usually jam this type of hitter. If a hitter crouches, he generally has to stand up to hit, which puts him in a position where he works against the ball going down (especially curveball and slider) and will chase the up ball. A tall hitter will have to tilt his barrel substantially to get to the low pitch, so sink and speed changes down are favorable. A hitter that fires his front hip early or pulls the front shoulder is an “out” away. In game adjustments can be as simple or as complex you want to make it, but when defining what pitch to throw the question of is the hitter “on” the pitch or not is crucial. If he hitter is on the last pitch, we have three options: 1. Same pitch, different side of the plate 2. Same pitch, different speed 3. Different pitch. Determining whether the hitter is “on” is not easy. Body language of a take or a swing and a miss, the way they swung, direction of the batted ball, timing of the swing, and the count must all be calculated. For example, the hitter takes and then argues a borderline but obvious strike – I’m guessing he didn’t really see it, and I’m throwing it again. Ball fouled straight back – I’m going with one of our three choices. Putting all of these factors together is not easy, but it can be trained and becomes easier in time. Always remember – the “wrong” pitch thrown with heart is much better than the “right” pitch without heart!

Tuesday, November 17, 2015

Complete Guide To Pitching

There is more to becoming a great pitcher than sound mechanics, a blazing fastball, and a live arm. A pitcher must know how to pitch—what to throw, when to throw it, and where to locate it. He must have a me-versus-you mind-set, that unique blend of confidence and determination that fuels a passion to set the tone of the game, own the mound, and shut down the opponent. The Complete Guide to Pitching is the most comprehensive pitching resource available. Derek Johnson, one of the game’s premier pitching coaches, takes you inside the art and science of pitching. You’ll discover these strategies: • Upper- and lower-body pitching mechanics • Most effective arm and shoulder strengthening workouts

Pitching - The Sinker

Pitching - The Sinker By: Derek Johnson Originally Published by - Human Kinetics - The Complete Guide to Pitching The sinking fastball is becoming one of the more prevalent pitches in the game. The function of the sinker is generally to run or tail and sink toward the arm side of the pitcher. Like the cutter, the sinking fastball will promote weaker contact and more swings and misses by the hitter because of the late action on the pitch. The sinker is usually a bit easier to master than the cutter because the pitcher uses the natural pronation of his arm to create the spin on the ball. With the cutter, the pitcher applies force to the area just outside the middle of the ball to create sidespin. In the case of the sinker, however, the pitcher will apply the force to just inside the middle of the ball, creating the opposite spin. Some pitchers, because of arm slot and timing of the delivery, naturally create run and sink on the ball, as evidenced in many throwers with low three-quarter slots. Also note that a two-seam fastball will often create the desired effect of a sinker without any further effort by the pitcher. Figure 5.8 Sinker grip: first two fingers closer together. For our purposes, the sinker will be thrown with one of the three two-seam grips that were discussed earlier. The pitcher should first experiment with the grip he finds comfortable to see if sinking action occurs by simply throwing the ball normally. If the ball does not sink, the pitcher should try placing his middle finger just inside the middle of the ball. The first two fingers may be moved closer together, and the thumb will again start in the middle of the ball (see figure 5.8). As coach and pitcher observe the shape of this pitch, they can determine any further adjustments that the pitcher needs to make. Again, the determining factor for any pitch in the pitcher's arsenal is what the hitter sees or does not see. If late-breaking action occurs on the sinker, interrupted or mistimed swings are bound to occur.

Wednesday, November 11, 2015

Weight Baseball Workout

Boost Your Fastball With This Weighted Baseball Workout By: Bill Bethea Some of you may have heard about the underload/overload concept for baseball pitcher velocity training. The idea is to use overload baseballs (6 ounces, 7 ounces, etc.) in combination with underload baseballs (4 ounces, 3 ounces, etc.) to improve your pitching velocity. Overload balls build strength and underload balls increase speed. In 1997, I incorporated 4-ounce balls into my throwing program. I threw them a lot, but I had no real rhyme or reason or program. I personally felt they worked, but that was just my opinion. I did gain velocity, but I wasn't sure if the underload training was directly responsible, or my results were a product of the whole workout regimen I was doing. In 2003, theories began popping up that using the underload and overload concept might have some practicality. But there was still a lack of knowledge about how to program this style of training to maximize results and limit stress to the shoulder and elbow. Since then, we have done extensive research with our athletes and found a system that produces great outcomes. We assessed a protocol of throwing 12-, 9-, 5-, 4- and 2-ounce balls, 5 to 10 times each. This order worked well, but it seemed to be effective only for pitchers who lacked strength. Weaker athletes gained velocity, while those who had a base of strength seemed to actually lose velocity. However, the athletes who lost velocity gained it back when lighter balls were introduced to the program. We know that heavier balls recruit more muscle (but with slower arm speeds), and that lighter balls recruit less muscle, making them more dangerous to throw. To gain the benefits of both, it's best to take a hybrid, conservative approach such as detailed in the program below. Weighted Baseball Workout • Throw 4-, 5- and 6-ounce balls 10 times each, twice per week for two weeks. Throw the balls into a screen 15 feet away so the balls don't affect your release point. • Make your throws nice and easy to simply get your arm in shape. • For another two weeks, repeat this program but add more effort to your throws. • For a final week or two, reverse the order, moving from heaviest to the lightest. • At this point, you should measure your results with a radar gun to determine how much effort you're putting into your throws. You will not gain velocity by lobbing a baseball. • Repeat this sequence for 10 to 12 weeks, then switch back to your regular throwing program. If you are new to throwing weighted balls, proceed with caution. Gradually easing into it will ensure results without damaging your shoulder. Do this type of program only in the off-season so you don't fatigue your arm. Once you have experience with this type of training, you can determine if you respond better to lighter heavier balls. Velocity training for pitchers is not easy, and it is very individualized. There is some trial and error involved.